Update 0.1.23
Changes in version 0.1.23
- Loot generation
- Enemy behaviour and health
- Music and sound effects
- Bug fixes
Loot generation
Loot quality is now distributed differently across the 3 acts. There is a chance to find epic abilities early on, but the chance is very low. As you get closer to the final boss, you will have an increased chance of finding better abilities.
Enemy behaviour and health
There are now several versions of enemies in the first act. Closer to the boss, enemies will become deadlier and they will also have more health. In the future, players won't be able to just ignore the basic enemies anymore and only focus on the leader-bots.
Music and sound effects
I started to put more focus on the music and the sound effects in the game. Now there is a music manager which will play a different style of music, depending on the room you enter.
Bug fixes
Fixed some bug related to game saving.
When you open a menu, the enemies should now stop attacking you. Let's will keep an eye out for that.
Files
Get Dash Force
Dash Force
Collect abilities and passive effects by clearing dungeon rooms.
Status | In development |
Author | ToFro |
Genre | Action |
Tags | Deck Building, Robots, Roguelike, Singleplayer, Unity |
More posts
- Update 0.1.32May 07, 2021
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